AI Insights · Timothy · September 2022
Top 5 Season Pass Games Performance in the Middle East Q3 2022
In Q3 2022, the top 5 Season Pass Games in the Middle East saw varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance.
The third quarter of 2022 showcased dynamic performance trends for the top 5 Season Pass Games in the Middle East. Data from Sensor Tower provides insights into the weekly downloads, revenue, and active users for these popular applications across a unified platform.
PUBG MOBILE from Tencent Mobile International Limited experienced significant fluctuations in its metrics. Weekly revenue peaked at approximately $1.7M in late July and early August before stabilizing around $1.3M towards the end of September. Downloads saw a high of 118K in mid-July but tapered off to 78K by the end of the quarter. Active users initially surged to 3.6M in mid-July but gradually declined to 2.8M by late September.
Rise of Kingdoms from Lilith Games saw a relatively stable weekly revenue, with a peak of around $401K in mid-September. Downloads were highest at 8.7K in mid-July, dropping to about 3.7K by the end of September. Active users showed a consistent pattern, peaking at 45.8K in late July before decreasing to 31.5K by the end of the quarter.
Clash of Clans by Supercell demonstrated a notable peak in revenue, reaching $400K in early August and $350K in late September. Downloads peaked at around 30K in late June and early July but decreased to 22K by the end of September. Active users remained relatively stable, peaking at 2M in mid-August and ending the quarter at 1.8M.
Candy Crush Saga from King showed a steady revenue trend, averaging around $200K weekly with slight fluctuations. Downloads peaked at 76K in late July, gradually declining to 49K by the end of September. Active users maintained a stable trend around 1.1M throughout the quarter.
Top War: Battle Game from River Game HK Limited experienced varying trends. Weekly revenue peaked at approximately $234K in late July but saw a decline to $140K by the end of September. Downloads showed a high of 21.8K in mid-July, ending the quarter at 16.2K. Active users peaked at 98K in mid-July and ended at 80K by late September.
For more detailed insights and data, visit Sensor Tower.